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DROIDZED

ABOUT

Game developer and creative technologist building pixel-art experiences and interactive web experiments. I make things that feel alive — from tiny platformers to browser-based visual synth.

Currently exploring Godot, Three.js, and the intersection of retro aesthetics with modern web tech.

FEATURED

ROGUE-LIKE JAM

72-hour game jam entry. A dungeon crawler with procedural generation built in Godot.

PIXEL SYNTH

Browser-based chiptune synthesizer with real-time waveform visualization.

PORTFOLIO SITE

This site! Custom-built with Three.js, retro pixel design, and markdown-powered blog.

PROJECTS

⚔️

CHRONO CRAWLER

Time-manipulation roguelike where you rewind actions to solve encounters. Procedural dungeons, pixel-art combat, and a branching timeline system.

Godot GDScript Aseprite
🎹

PIXEL WAVES

Browser-based DAW for chiptune music production. Live waveform editing, pattern sequencer, and export-to-wav. Runs entirely on the client.

Web Audio API Three.js React
🕹️

GLITCH ARENA

Local multiplayer party brawler with screen-glitch mechanics. Inspired by TowerFall — dodge, grab, and blast friends off the stage.

Godot GLSL Steam Deck
🌌

VOID TERMINAL

Web-based cyberdeck simulator — faux terminal with real filesystem, hacking minigames, and a neon CRT aesthetic. Fully offline PWA.

HTML/CSS/JS Service Worker IndexedDB

SOCIAL