ABOUT
Game developer and creative technologist building pixel-art experiences and interactive web experiments. I make things that feel alive — from tiny platformers to browser-based visual synth.
Currently exploring Godot, Three.js, and the intersection of retro aesthetics with modern web tech.
FEATURED
ROGUE-LIKE JAM
72-hour game jam entry. A dungeon crawler with procedural generation built in Godot.
PIXEL SYNTH
Browser-based chiptune synthesizer with real-time waveform visualization.
PORTFOLIO SITE
This site! Custom-built with Three.js, retro pixel design, and markdown-powered blog.